Playpen Released

I've progressed with the Name Generator and Planet Texture Generator to a point where I can release it to the public for you guys to test, use and/or play with. This was done using Microsoft's Windows Presentation Foundation (WPF) so you will need .Net Framework 4.0+ runtime installed on you computer, I'll link it below.

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An Update


Hey, finally an update! I've been working on a lot of things, one of which was a 2D platformer engine. Weeeee! After it became obvious that I was writing an engine AGAIN I sat down and thought about it and decided that I want to make a game; not an engine. This led me to look at a few game creation tools and existing engines and I settled on Unity3D. I've played around with it now quite a bit and have come to grips with most of the concepts. This led to me focussing my thoughts more on game design then engine design which was a breath of fresh air. :) But being a programmer I found myself writing some auxiliary content generation tools for the the game idea I'm sitting with. This idea for my new game will be explored in another post for now I'll just share some shots of the tools.


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Art Traffic

Seeing as I'm getting WAY more traffic then I've ever gotten it might be a good time to ask if anyone knows of a pixel artist (artist used in the loose sense of the word) or/and a low-poly modeler to help with the art of the game. Any input would be greatly appreciated. :)

Page bang! Update.

Ok I've updated AlphaHack to version 1.01, although I feel it should be 0.01 ;), and uploaded it to my new... static download page! No more searching for a post that has a download link. Yeeee.

Changes:
* Going into Help now will pause the game. (thx GamerD)
* Tweaked the help content a bit.
+ Health can now be found in skull drops.
* Leveling fixes, ability gain at 3,5,7 and HP boost on 2,4,6. Attaining HP boost levels is faster than ability levels.
+ Extra player levels.
* Fix a few minor bugs.
* UI tweaks.
* Level tweaks.

Please find the new version on the Download page.

NOTE: equiping health items stacks, putting an ability in the item equipment slot will discard all items in that slot.

IGF 2011 Entry!!!

Ok so yesterday I finished my entry for IGF 2011, if you have no idea what that is go here. This release is not all I wanted it to be and I could not add all the content that I wanted, content creation is hard work and I have a lot more respect for all levels of the game indistry's content creators... some long running MMOs come to mind; EvE, WoW. :)

Below you will find the build I submitted as well as the screenshot. PLEASE go play-test it. I need some feedback. The controls might be a bit tricky but there is a README file plus in-game help via the 'H' key. ;)



Download (MediaFire)
Download (FileHost.co.za)
[7.2Mb]