Simple Planet Texture Generation 03
In this article series we are going to discuss the creation of a simple planet texture generator that will allow us to texture a three dimensional sphere.
In the first short article we started by looking at building a sphere out of a textured box. In the second one we created a height map generator using simplex noise. In this, the last article, we will be taking the height map and colouring it according to some simple rules to give the visual effect of a planet seen from space. I'm going to use C# and keep it as straight forward as possible so that it can be easily ported to other languages.
The Colours
Ok so now we have a height map from article two that is lying in a buffer, we can use this buffer to texture the sphere from the first article but we want to give it some colour so it would look something like this:
Continued below....