So close... to proto!
Player, left, is standing around while AI, right, is wandering.
AI, right, has become hungry and spotted the Player, run P run!
Player, left, is trying to hide but thanks to sensory memory the AI has an idea where he is...
As you can see the prototype is in a very 'low level debug' state, this allows me to tweak and play arround with concepts and test changes to the engine. Also the LUA integration is paying off a lot for tweaking and flexibility.
My next objective is going to be the scripting of more game mechanics like random Zombie placement and game states. This is going to be handled by a Commander.